Nadir : Giant Hunter

Project Overview

Nadir : Giant Hunter is a fast-paced action game in which you swing around an abyssal rift using grapples and kill huge creatures as quickly as you can.

This game was developped in 3 months using Unity, being the final project of the 1st year of my master's degree. It had to be a polished experience lasting for 10 minutes maximum

On this project, I worked as a User Researcher, UX Designer and Sound Designer

Challenges

My Work

Accessibility

Early on in the project, I made a Sheets document detailing the accessibility features we could implement in the most exhaustive way possible, taking into account all the constraints our game could have. I used the Game Accessibility Guidelines as a reference and applied it to Nadir. The most important elements were determined to be the following :

Find all the features and major points of interest I listed very early on in the project here (french document) :

Artwork by Nils Puthier and Benjamin Philippot

UI Prototyping

I made a low-fidelity functional prototype of the menu interface using Figma. It allowed me and the team to very quickly have a clear idea of the interactions that would be going on in the menu. All the buttons are interactible and lead to another menu.

You can check out the functional prototype directly by clicking on the button below.

Playtests

In the very tight 3 months time constraint we had to develop the game, we opted to test the game in 3 different ways :

All the methods were useful but the official playtest remained the one which gave us the more information and really helped us shape the directions we were going to go for the last phase of the project :

You'll be able to find the sheets table as well as the report I made for the team by clicking the buttons below. (in french)

Sound design

Given that I also am a Sound Designer for video games, and that we did not have a sound designer in the team, I took care of designing all the sound assets needed for the game :

Results

Takeaways