Space, Love & Blouge

Project Overview

1 week to develop, 2 planets at war, a peaceful moon, 2 lovers... AND BLASTERS ! Space, Love and Blouge is a physical arcade-style co-op shooter game including elements from tower defense games, where you play with color-filtered glasses and a large handmade spaceship-like alternative controller. Sounds like a lot, right ?.. Do not worry, we will break it down.

This game was developped during the ENJMIN Alternative Output Game Jam, in which we had to develop a game using an unconventional output of informations, meaning we couldn't use a normal screen.

On this project, I was in charge of UX, Ergonomics and Music Composition.

My Work

Picture of the tainted glasses

Interaction principles and UX

The main idea we had starting the project was that we wanted to make a game using the principle of color filtration. To achieve this, we designed glasses that filtered blue and red colors. This way, depending on the glasses you were wearing, it was impossible to see either the red or blue spaceships, as the game's trailer showcases (at 21 seconds into the video).

Hence, you could only see the ships of the color of the glasses you're wearing... While only being able to shoot the ones from your partner's planet, and the other way around !
To survive, players had to communicate : give indications, listen to their partners and shoot accordingly. Communication was at the core of the experience we wanted to create.

Spaceship Controller Ergonomics

To fit with the space theme of the game, we wanted to create a true spaceship cockpit to act as a controller and it was my task to design it and assemble the prototype. I had a few constraints to deal with in the design process :

Once the cockpit was tested and validated by the team and external testers, we created together a polished version of it made out of wood, after the game jam was over.

Prototype and final version of the spaceship controller

Music Composition

While Mael Heurard, the sound designer of the team took care of designing and integrating the sound effects of the game, I composed it's interactive music. It reacts to frenzy mode, which is triggered by shooting a big purple heart, and becomes more intense to make the frenzy moment during which you can shoot all the enemy ships together more epic.

Results

Takeaways

SL&B around Europe

(and people cheating by taking off the glasses 👀)