La Méduse Violette

Project Overview

La Méduse Violette is a company that specializes in innovative learning formats, such as augmented/virtual reality and gamification. Their goal is to put compelling narrative storylines at the core of the user experience. One of their main focus when I worked for them was to produce interactive educative games for children.

I had the opportunity to join the team during a 2 months summer internship from july to the end of august 2024, to work on two of their ongoing projects, "Carnet Magique" and "Water Screen", which I will go over in the next section.

On these two projects, I worked as a UX/UI Designer.

Challenges

My Work

Setting Usability Standards

The first thing I wanted to do was to work with the team before working on the projects. This way, they would have a better understanding of my work and the topics I could help them on.

To do that, I made a comprehensive document that I presented them and that they can refer to at any moment. It is detailing the Usability Heuristics of Bastien and Scapin and how they can benefit the user experience as a whole. I also made sure to add examples linked to the projects they are working on to make it even clearer.

You can check out the document I produced by clicking the button below. Of course, it is dense but I wanted it to be as complete as possible so that they could have all the information they needed. It was presented to the team during a meeting in a condensed way.

Water Screen

Water Screen is an interactive installation destined to museums, in which you interact with an interface by dipping your hands in water.

Having these constraints in mind, I made a mid-fidelity figma prototype that is fully interactible. I wanted to set the tone for a vibrant color palette for the final design, so I used generative AI to iterate quickly and help the team see the direction they could go in for further UI art designs.

You can check out the prototype and all the interactions by clicking on the button below.

Carnet Magique

Carnet Magique is also an installation for children but this time, using a mobile app and augmented reality. In this game, you follow the story of Lola the turtle by scanning stickers scattered around a room filled with different activities. These stickers are responsive and generate augmented reality animations on the mobile app. It is an educative experience made for children to understand the turtle's migration process in the mediterranean sea and the dangers they're facing.

My work consisted in designing the mobile application used to interact with the system.

I made once again a mid-fidelity figma prototype that is fully interactible for this specific project.

You can check it out by clicking on the button below.

I also took care of...

You can check out all of the other documents I produced during my internship at La Méduse Violette by clicking on the button below.

Results

Takeaways